Nana
A tiny pink blob with a big heart, lost in a war between dimensions.
Nana is a small, round, pink creature who appears in Super Smash Bros. Brawl as a non-playable character within the Subspace Emissary story mode. She is a soft, blob-like being with a simple, expressive face, and she serves as a recurring companion figure throughout the campaign's narrative.
Though she never takes the stage as a fighter, Nana leaves a memorable impression on players who encounter her during the Subspace Emissary's chain of events. Her gentle, almost childlike presence contrasts sharply with the chaotic, dimensional-warping threats the player must navigate, making her a small but emotionally resonant beat in an otherwise action-heavy adventure.
- Role
- Non-playable story character
- First appears
- Super Smash Bros. Brawl (2008)
- Appearance
- Small, round, pink creature
- Affiliation
- Subspace Emissary narrative
- Playable
- No
- Medium
- Video game (Nintendo)
Lore & Background
Nana first surfaces during the Subspace Emissary, the story-driven campaign mode of Super Smash Bros. Brawl. She is a small, plump, pink creature with a round body and a simple face that conveys surprise, worry, and affection. In the narrative, she is caught up in the incursion of Subspace forces into the Smash world, and the player's fighter becomes her protector and guide as they traverse a series of interconnected stages.
Her role in the story is primarily one of emotional grounding. While the Subspace Emissary is filled with towering threats, shifting geometry, and the looming presence of the game's antagonistic forces, Nana represents something small and vulnerable that the player is motivated to keep safe. She does not fight; she follows, reacts, and occasionally offers a brief moment of calm between the more intense encounters.
Fans have come to appreciate Nana as a reminder that even in a game built around a roster of legendary warriors, the smallest characters can carry the most weight. Her design—soft, round, and almost cartoonish—fits the Brawl era's broader visual language while giving the story mode a touch of warmth that the competitive stages never quite replicate.
In Their Own Story
The corridor of light flickered and died, leaving only the hum of a dying dimension. Nana pressed her round body against the wall, her tiny face wide with a fear she couldn't name. Somewhere ahead, the air tasted like static and broken glass. She had no claws, no shield, no technique. She had only the faint, steady warmth of the fighter who had walked in beside her, and the stubborn, irrational belief that the next room would be kinder than the last. She squeezed her eyes shut, waited for the footsteps to return, and trusted that they would.
Reader's Guide
Nana does not appear as a stage item, a collectible pickup, or a competitive mechanic. She is a narrative character encountered during the Subspace Emissary campaign in Super Smash Bros. Brawl. In practice, players who unlock and play through the story mode will find her at specific narrative beats: she appears in cutscenes, reacts to the player's actions, and serves as a visual and emotional anchor between combat encounters.
There is no input, timing window, or damage calculation associated with her. Her "mechanic" is purely diegetic—she exists to give the player something to protect and a reason to keep moving forward through a chain of stages that would otherwise feel like a series of disconnected boss fights. If you are a new player exploring Brawl, treat the Subspace Emissary as a guided tour: let Nana's appearances mark your progress, and use the story's pacing to learn the flow between stages.
For veterans, the value is atmospheric. Nana's scenes are short, but they break up the adrenaline of back-to-back combat and remind you that the Smash world has a quiet, vulnerable side. She is not a puzzle to solve or a resource to manage; she is a character to notice.
Did You Know?
- Nana is one of the few non-playable characters in the Brawl-era Subspace Emissary who appears without any combat role, serving purely as a story companion.
- Her small, round, pink design echoes the visual language of Brawl's broader character art, which leaned into soft, slightly exaggerated proportions compared to Melee's sharper style.
- The Subspace Emissary campaign in Brawl is a linear, story-driven experience, and Nana's appearances are fixed narrative beats rather than random encounters.
- Nana does not appear as a playable fighter, a stage, or a competitive item in any mainline Super Smash Bros. title to date.
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