Shroom
A loyal little mushroom that spits poison and asks for nothing in return.
The Shroom is a small, unassuming support item that has been a fixture of the Super Smash Bros. stage since the franchise's earliest days. Resembling a classic toadstool with a spotted cap, it latches onto a player's character and dutifully hovers at their side, periodically lobbing a small green poison blob in the direction of the nearest opponent. It is the kind of item that new players pick up with a grin, only to discover that its damage is more of a polite nudge than a punch.
- Type
- Support item
- Behavior
- Follows the carrier and fires small poison projectiles at a set interval
- Damage class
- Low
- Can be thrown
- Yes
- Appears in
- Super Smash Bros. Melee, Brawl, Ultimate, and other entries
- Competitive tier
- Generally low-tier / situational
Lore & Background
In the sprawling multiverse of Smash, the Shroom is one of the many oddities that the Grand Stage conjures from the collective imagination of every world represented there. It carries no allegiance to Mushroom Kingdom, no tie to a specific villain or hero; it is simply a friendly fungus that decided, for whatever reason, to become a sidekick. Fans often joke that it is the Mushroom Kingdom's way of saying, 'We know you guys keep stealing our items, so here, take one and go play somewhere else.'
In Their Own Story
The stage was quiet. A lone fighter stood at the edge of the platform, watching the item box pulse in the center. A Shroom tumbled out, rolled twice, and stopped. It wobbled, spotted cap tilting, as if sizing up the fighter. Then, with a soft *pop*, it leapt onto their shoulder and settled in, its little stem curling around a sleeve like a vine. The fighter shrugged. A rival appeared on the opposite side of the stage, grinning. The Shroom's gills flushed a deeper green. It fired. The blob arced lazily, hit the rival's knee, and did… something. A small wince. The fighter grinned back. The Shroom fired again, a little prouder this time.
Reader's Guide
Pick up the Shroom and it immediately attaches to your character, hovering just behind and slightly above you. Every few seconds it fires a small poison projectile in the direction of the closest opponent. The damage per hit is low—think of it as a tick, not a finisher—but it stacks over time and can chip at an opponent's percent while they're trying to recover or approach.
You can also throw the Shroom directly at an enemy. The thrown mushroom deals a small hit on contact and, if it lands, will still fire a few shots before breaking. This makes it a decent edge-guard tool: toss it toward a recovering opponent and let the blobs slow their trajectory.
In practice, the Shroom is a low-tier support item. It never threatens to end a stock on its own, and its projectile speed is slow enough that experienced players can simply sidestep the blobs. Its real value is in mixed-up, casual, or team-based matches where the constant low-damage ticks add up and the visual comedy of a mushroom doing your aim is worth the small percent gain.
Did You Know?
- The Shroom's poison projectile travels in a gentle, slow arc rather than a straight line, making it easy to predict and dodge once you've seen it a few times.
- In team-based modes, the Shroom can be a surprisingly effective support pick because the low-damage ticks apply to every opponent, not just the one you're focused on.
- The item's design is a deliberate nod to the classic 'poison mushroom' trope found in countless platformers and RPGs, making it one of the most genre-literate items in the Smash roster.
- Despite its low damage, the Shroom's projectile can still interrupt an opponent's special move or attack animation, giving it a small but real defensive utility.
More in Items & Mechanics
Elsewhere in the Super Smash Bros universe
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