Super Smash Bros Codexery

Bayonetta

She bends time, whips hair, and never misses a punchline.

Bayonetta

Bayonetta is a playable DLC fighter in Super Smash Bros. Ultimate, hailing from the action game series of the same name developed by PlatinumGames. She is a witch of the Umbra—a parallel dimension of shadow and light—who wields her own hair as a versatile arsenal of whips, guns, and blades. In the Smash roster she occupies a mid-weight slot, blending fast melee strings with a signature time-manipulation ability that lets her carve out punishing combos.

Her inclusion brought the sardonic, high-octane style of the Bayonetta franchise into the crossover arena. Fans celebrated the arrival of a character whose kit rewards aggressive, well-timed play: her Witch Time slow-mo, her hair-whip aerials, and her confident, acrobatic movement make her one of the most visually distinctive fighters on the stage.

Character
Bayonetta
Role
Playable Fighter (DLC)
Affiliation
Bayonetta franchise (PlatinumGames / Sega)
First appears
Bayonetta (2009)
Smash debut
Super Smash Bros. Ultimate (2018, Fighters Pass)
Weight class
Mid-weight
Playstyle
Melee / Projectile hybrid with time-manipulation

Lore & Background

In her native world, Bayonetta is an Umbra witch—one of a rare lineage of women who draw power from the boundary between life and death. Her most defining trait is her extraordinary hair, which is not merely a cosmetic feature but the literal conduit of her magical energy. She can extend it into razor-edged whips, coil it into firearms known as Lunacy, or unfurl it into a vast canopy that shields her from harm. Every strand is a weapon; every movement is choreography.

Her combat philosophy is built around the concept of Witch Time: when her health drops to a critical threshold, she can trigger a localized slowing of time, granting her a brief window to reposition, counter, or unleash a devastating combo while her opponents are frozen in near-stasis. In Smash Bros. Ultimate, this ability is reinterpreted as her down special, creating a radius of slowed time that she can exploit for aggressive pressure.

Personality-wise, Bayonetta is sharp-tongued, self-assured, and perpetually amused by the chaos she stirs. She treats even the most dire battles as an opportunity to show off, and her dialogue in Smash reflects that irreverent confidence. She is not a hero in the traditional sense; she is a force of will who answers to no one and bows to no authority, making her a natural fit among the eclectic roster of fighters who have gathered at the Smash arena.

In Their Own Story

The arena lights dim to a deep violet. A crackle of static splits the air, and from a pool of shadow at the edge of the stage, a figure rises—long black hair cascading like a living curtain, a tailored coat catching the last of the light. She cracks her knuckles, smirks at the crowd, and flicks a strand of hair over her shoulder. The strand extends, coils, and snaps forward like a whip-crack, shattering the silence.

Across the stage, an opponent charges. She tilts her head, almost bored. Then the world stutters. Color drains from the edges of vision. The opponent's charge slows to a crawl, their fist hanging mid-swing. Bayonetta steps inside their guard, threads a hair-whip around their wrist, and yanks. The slow-mo fractures. Time snaps back. The opponent is launched skyward, still swinging a fist at empty air.

She adjusts her collar, glances at the camera, and winks. The crowd roars. She doesn't look back.

Reader's Guide

Name: Bayonetta | Source: Bayonetta series (PlatinumGames) | Unlock: DLC fighter via Fighters Pass in Smash Ultimate; also available through Smash Tour or random character selection.

Neutrals: A snappy combo of jabs, a spinning kick, and a finishing overhead hair-whip. Fast startup, moderate range.

Side Special – Lunacy: Fires a dense bullet projectile forward. Travels a moderate distance and can be used for spacing or edge-guarding.

Up Special – Umbral Descent: A recovery move in which she descends (or ascends) using a burst of hair-energy. Offers a single-use repositioning option with limited horizontal travel.

Down Special – Witch Time: Generates a radius of slowed time around herself. Opponents inside the zone move and attack at reduced speed, creating a window for safe aggression or escape.

Forward Air: A sweeping horizontal hair-whip with good reach. Back Air: A powerful backward kick with decent knockback. Neutral Air: A quick straight punch, useful for point-blank pressure.

Forward Smash: A heavy straight punch with strong knockback on hit. Back Smash: A horizontal hair-whip that extends well behind her. Up Smash: An upward hair-whip, effective for anti-air situations.

Grab: She snags the opponent with a tendril of hair. Pummel is a hair-tap. Throws in all four directions use hair-based tangles and slams.

Alternate costumes: Several recolored variants of her signature black-and-white outfit, including lighter and darker palettes.

Unique mechanics: Witch Time's slow-mo radius is her defining tool—it doesn't deal damage but creates combo and escape windows. Her hair-based hitboxes have slightly unusual shapes, giving her reach in directions where other fighters would be vulnerable. Her recovery is limited, so positioning and spacing are critical at high percentages.

Did You Know?

More in Fighters & Assist Trophies

Elsewhere in the Super Smash Bros universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →