Cloud
A tiny puff of sky that rains gentle trouble on whoever stands below.
Cloud is a small, puffy, white throwable item that has been a staple of the Super Smash Bros. series since the very first game on the Nintendo 64. Picked up and hurled by any fighter, it drifts through the air in a gentle arc before settling onto the stage floor, where it begins to drizzle a steady column of rain onto whatever poor soul is standing beneath it. It is the gentlest of the throwable items—no explosions, no lightning, just a soft, persistent pitter-patter of water that chips away at opponents in small, annoying increments.
Despite its low damage, Cloud occupies a beloved niche in the item roster. It rewards patient positioning, creates awkward spacing problems for opponents who must dodge the rain column, and gives players a slow, methodical tool in contrast to the instant chaos of a Bob-omb or the sweeping beam of a Star Rod. Fans often reach for it in casual matches as a lighthearted, almost comical choice, and its visual charm—a tiny cartoon cloud trailing little raindrops—has made it an iconic piece of Smash Bros. iconography.
- Type
- Throwable item
- First appears
- Super Smash Bros. (N64)
- Damage class
- Low (rain deals small chip damage per tick)
- Primary effect
- Lands on stage and produces a column of rain
- Throw style
- Arbitrary-angle projectile
- Appears in
- N64, Brawl, 3DS/Wii U, Ultimate
Lore & Background
In the sprawling, multiverse-tinged world of Super Smash Bros., items are drawn from a shared pool of game-world artifacts that have no single canonical origin. Cloud fits comfortably into that tradition: a small, sentient-looking puff of atmosphere that can be grabbed, aimed, and released like any other projectile. Its design is deliberately endearing—rounded, soft-edged, with a faint bluish underside and a few cartoon raindrops trailing behind it when it is in flight. It looks less like a weapon and more like a weather phenomenon that got shrunk down to fist-size.
Within the item ecosystem, Cloud sits at the bottom of the power spectrum alongside Poyo and the like. Where a Bob-omb detonates with a satisfying boom and a Star Rod carves a wide arc of lightning, Cloud simply… rains. The column of water it produces is narrow, persistent, and low-damage, making it more of a positional nuisance than a threat. This has led to a particular fan affection for Cloud as the "cute" item, the one you pick up when you want to be mischievous rather than destructive. In team-based or chaotic free-for-all matches, a well-placed Cloud near an edge can keep a recovering opponent hopping and sweating without ever dealing meaningful knockback.
The item's visual language—soft white fluff, gentle blue rain, a rounded and approachable shape—echoes the broader aesthetic of the Smash Bros. franchise, where even the most absurd objects are rendered with a warmth and playfulness that makes them feel like toys rather than weapons. Cloud is the item equivalent of a lighthearted joke: not the punchline, but the chuckle that keeps the mood light between the bigger hits.
In Their Own Story
The stage was Battlefield, that endless grey platform stretching into a void of soft gradient sky. Marth stood near the left edge, his sword sheathed, watching the item-spawn timer tick. A small white puff materialized in the center of the platform. He snatched it up without thinking, feeling its absurd lightness in his gauntleted hand. He flicked it toward the right side of the stage, where a grinning, overconfident Joker was mashing buttons near the edge.
The Cloud drifted lazily, trailing three tiny raindrops, and landed with a soft *plip* on the grey surface. A column of pale blue rain began to fall. Joker looked down, looked at the rain, looked at Marth, and laughed. Then the rain ticked. Then it ticked again. The laughter faded. He hopped left, then right, then left again, his grin slowly curdling into irritation as each little drop chipped away a sliver of his health. Marth simply stood at the edge, hands in his pockets, watching the tiny cloud do its quiet, relentless work. It was, he decided, the most satisfying thing he had done all afternoon.
Reader's Guide
Pick up Cloud and throw it in any direction using the standard item-throw inputs. It follows a gentle parabolic arc and, once it touches the stage surface, it stays in place and begins emitting a narrow column of rain. Each rain tick deals a small amount of damage—low enough that it will never produce meaningful knockback, but persistent enough to chip a recovering opponent or punish a player who is camping in one spot. The rain column is narrow, so positioning matters: a well-thrown Cloud near an edge or in front of a platform can create a small zone of discomfort that forces the opponent to reposition.
In competitive play, Cloud is rarely a primary tool. Its damage is too low to be a threat in a 1v1, and its rain column is easily avoided by a simple jump or dash. However, in team battles, free-for-alls, or any mode with multiple opponents, a Cloud dropped near a recovery path can add just enough pressure to make a risky back-attack feel safer. It also serves as a mind-game item: because it looks harmless, opponents may ignore it, and the slow, ticking rain can rattle a player's composure in a way a big hit cannot.
Spawn-wise, Cloud appears in the standard item pool and is not weighted heavily toward any particular mode. It is a low-priority spawn in most item tables, meaning you will not see it constantly, but it is a reliable presence in the rotation. New players should treat it as a fun, low-stakes tool; veterans will appreciate it as a subtle spacing and pressure device that rewards patience over power.
Did You Know?
- Cloud has been a throwable item since the very first Super Smash Bros. on the Nintendo 64, making it one of the longest-running items in the series.
- The rain it produces deals damage in small, repeated ticks rather than a single hit, meaning it can slowly chip an opponent's health over several seconds if they stand in the column.
- Cloud's damage and knockback are among the lowest of any throwable item in the franchise, placing it well below items like Bob-omb, Star Rod, or even Poyo in raw offensive output.
- In team-based modes, a Cloud dropped near an opponent's recovery path is a popular low-commitment way to add pressure without risking a big attack that could be punished.
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