Super Smash Bros Codexery

Masahiro Sakurai

The creator of Kirby and Super Smash Bros., known for his meticulous game design and educational YouTube channel.

Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series. He also led the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012. Formerly an employee of HAL Laboratory, Sakurai left the company in 2003 and in 2005 founded his company Sora Ltd., under which he works on a freelance basis. He was also an author of a weekly column for Famitsu magazine from 2003 to 2021, and has done voice acting work in some of his games, most notably providing the voice of King Dedede in the Super Smash Bros. series starting from Super Smash Bros. Melee onward. From August 2022 to October 2024, Sakurai ran an educational YouTube channel, Masahiro Sakurai on Creating Games, which discussed various topics in game design and his career. The channel featured 266 videos and cost approximately ¥90 million to produce, with the expenses covered by Sora Ltd. Sakurai began work on a new game after the channel concluded in October 2024.

Role
Series Director / Creator
Affiliation
HAL Laboratory, Sora Ltd.
Signature Franchises
Kirby, Kid Icarus

Verified Timeline

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Lore & Background

Masahiro Sakurai was born on August 3, 1970, in Musashimurayama, Tokyo, Japan. One of his earliest experiences in the video game industry began when he worked for HAL Laboratory, where he created the character Kirby at age 19 and directed his first title, Kirby's Dream Land. Sakurai left HAL on August 5, 2003, explaining in an interview with Nintendo Dream that he felt it would be difficult to create new projects while staying at HAL due to the direction of the gaming industry, where the risk of failure was high. He noted increasing tension within the industry: 'It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming. Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.' Soon after, he began working on a project with Q Entertainment, along with Tetsuya Mizuguchi, which resulted in Meteos in 2005, a puzzle game for the Nintendo DS. On September 30, 2005, Sakurai announced that he had formed his own company, Sora Ltd. In issue #885 of Famitsu magazine, Sakurai revealed that he would be serving as a director and game designer on Super Smash Bros. Brawl for the Wii. Super Smash Bros. Brawl was released in 2008, after personnel borrowed from 19 different developer studios assisted in development. Sakurai had been updating daily the Super Smash Bros Brawl website called the Smash Bros. Dojo, starting a year before release, revealing Brawl secrets and gameplay content through the site. The Smash Bros. Dojo had regular updates from May 22, 2007, to April 14, 2008. On the final day of updates, it was revealed that Sakurai provided the voice for King Dedede in Super Smash Bros. Brawl. He and his company, Sora Ltd., alongside Nintendo, started a first-party studio, Project Sora, which was 72% owned by Nintendo and 28% owned by Sora Ltd. It was revealed at E3 2010 that Sakurai and Project Sora were working on Kid Icarus: Uprising for the Nintendo 3DS. Project Sora was closed and ended development on June 30, 2012. At E3 2011, Nintendo announced that Sakurai was working on Super Smash Bros. for Nintendo 3DS and Wii U. Sakurai began development of the title upon the release of Kid Icarus: Uprising in March 2012. In February 2013, Sakurai was diagnosed with calcific tendinitis near his right shoulder, which caused him substantial p

In Their Own Story

Sakurai launched Masahiro Sakurai on Creating Games, a YouTube channel in both English and Japanese in August 2022. The channel hosts educational content focused on game development and design, as well as Sakurai's career. Sakurai stated that he created the channel out of a desire to reach more people with his lessons, as he had previously been asked to give lectures on game design at schools. Sakurai additionally noted that other educational venues for game developers, such as the Game Developers Conference, focused on more advanced, technical details rather than more basic principles. Sakurai began work on the channel immediately after the release of Sora in Super Smash Bros. Ultimate in October 2021. Sakurai wrote and recorded all 256 of the channel's videos himself before beginning work on Kirby Air Riders in April 2022, and contracted Hike Inc. for editing and 8-4 for English localization. The opening and ending jingles for the channel were composed by Yuzo Koshiro. Sakurai estimated that the total production cost of the channel was ¥90,000,000, which he paid entirely out of pocket, as he chose not to monetize the channel and did not receive any income from it. Less than a day after its launch, the English edition of his channel gained over 200,000 subscribers. In 2023, the Computer Entertainment Supplier's Association announced that Sakurai had won the Game Design and Visual Arts awards for his channel. The association cited his efforts to share his knowledge in an easily understood manner. In March 2025, Sakurai announced that he had been listed as a recipient of the Agency for Cultural Affairs' annual Art Encouragement Prize for New Artists for his work on his channel.

Reader's Guide

The Super Smash Bros. series began with the original game on the Nintendo 64, directed by Sakurai. He then directed Super Smash Bros. Melee, Super Smash Bros. Brawl (released in 2008 after assistance from 19 developer studios), Super Smash Bros. for Nintendo 3DS and Wii U (development began after Kid Icarus: Uprising's release in March 2012), and Super Smash Bros. Ultimate (released in 2018). Sakurai provided the voice of King Dedede in Kirby 64: The Crystal Shards and the Super Smash Bros. series. He updated the Smash Bros. Dojo website daily from May 22, 2007, to April 14, 2008, revealing Brawl secrets and gameplay content. Sakurai's philosophy emphasizes accessibility without compromising depth, as seen in his educational YouTube channel where he discusses basic principles of game design. His career has been marked by physical challenges—in February 2013 he was diagnosed with calcific tendinitis near his right shoulder—and he has expressed doubts about continuing due to stress. Despite this, he continues to direct and design, with Super Smash Bros. Ultimate being the latest entry in the series.

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