Super Smash Bros Codexery

Pencil

The weakest weapon in the arsenal, and it knows it.

Pencil

The Pencil is a small, unassuming throwable item that has appeared in multiple entries of the Super Smash Bros. series, most notably in Brawl and Ultimate. It represents the kind of everyday, low-stakes projectile that fills out the item pool alongside more exotic options, giving players a simple tool for short-range pressure and edge-zone disruption.

Visually, it's a standard yellow pencil with a pink eraser tip, rendered in the same stylized 3D aesthetic as the rest of the item roster. Its small size classification means it can be carried alongside other small items, and its weak hitbox makes it a far cry from the heavy hitters in the pool. For most players, the Pencil is a background player—something that spawns occasionally and gets tossed without much thought.

Type
Small throwable item
Size class
Small (stackable with other small items)
Appears in
Super Smash Bros. Brawl; Super Smash Bros. Ultimate
Damage tier
Low
Behavior
Bounces off walls and floor after being thrown
Competitive tier
Negligible / meme-tier

Lore & Background

In the sprawling multiverse of Smash Bros., items from every conceivable reality spill into the battlefield. The Pencil, for all its mundanity, fits right into that chaos—a school-supply-grade projectile from some ordinary world, dropped into a colosseum where gods and monsters trade blows. It doesn't carry the narrative weight of a Master Sword or the kinetic fury of a Bowser bomb. It simply *is*, a small yellow cylinder with a graphite core, waiting to be flicked by a passing fighter.

What makes the Pencil charming in the broader context of the series is its honesty. The item pool in Smash Bros. ranges from the absurdly powerful to the comically weak, and the Pencil sits firmly in the latter category. It's the item equivalent of a shrug. In a game where a single well-timed item can swing a stock, the Pencil offers a gentle nudge, a small tip of graphite that might chip a sliver of health or nudge an opponent half a pixel off the edge. It asks nothing of the player and promises even less.

Fans who collect and catalog every item in the series often include the Pencil in their runs with a wry smile, acknowledging it as the series' quiet joke. It's the reminder that not every object in this multiverse needs to be legendary. Sometimes a thing is just a thing, and that's enough.

In Their Own Story

The arena lights hummed their low electric drone. Marth stood at the edge of Battlefield, his Falchion sheathed, his expression one of quiet boredom. The item-spawn timer ticked. A small yellow shape tumbled out of the spawn point, bounced twice on the blue platform, and rolled to a stop near his boots.

He looked down at it. A pencil. Just a pencil.

Somewhere across the stage, a slow clap echoed—someone had finally spawned it, and the crowd of spectators in the stands had recognized the punchline. Marth sighed, picked it up with two fingers, and flicked it toward the center of the stage. It bounced off a passing projectile, lost its momentum, and clattered to the floor. No damage. No crowd reaction. No glory.

He sheathed nothing. He simply turned and walked back toward the edge, already waiting for the next spawn to be something with a little more *dignity*.

Reader's Guide

The Pencil is a small-size throwable, meaning any character can pick it up and carry it alongside up to two other small items. When thrown, it travels in a gentle arc, bounces off walls and the floor a few times, and then fades. Its hitbox is tiny and its damage output is among the lowest in the item pool—think single-digit percentages at best, enough to chip a sliver off a full-health opponent or provide a very soft edge-guard nudge.

In practice, the Pencil is almost never a strategic choice. In competitive play, item settings are almost always locked to exclude it, and even in casual or all-items modes, players will grab it only because it's the closest thing available. Its bounce behavior is predictable and slow, so it rarely catches opponents off guard. The one niche where it technically *matters* is in extremely tight edge situations where any hit, however small, could tip a stock, but even then a well-placed neutral attack would outperform it.

For a new player encountering it for the first time: pick it up, throw it, watch it bounce harmlessly, and move on. It's the item pool's equivalent of a pebble. For a veteran, it's a reminder that the game's item system includes a full spectrum, and that spectrum has a floor.

Did You Know?

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