Super Smash Bros Codexery

Gun

A modest blue pistol whose quiet, rapid-fire bullets punch above their unassuming size.

Gun

The Gun is a straightforward held-weapon item in the Super Smash Bros. series, taking the form of a compact blue-green handgun that fires a steady stream of small, fast-traveling bullets. It slots into the game's rotating item pool alongside hammers, axes, and swords, giving players a ranged option that rewards consistent aim over raw power.

Unlike explosive or area-of-effect weapons, the Gun's identity is all about precision: each bullet is a discrete projectile that can chip damage, interrupt light attacks, or nudge an opponent off the edge. It's the kind of item that feels deceptively simple in a casual match but demands a surprisingly steady hand to use well in a competitive set.

Type
Held weapon (ranged)
Projectile
Small straight-line bullets
Appears in
Super Smash Bros. Brawl, Super Smash Bros. Ultimate
Damage tier
Low per-hit; moderate total
Throwability
Yes – can be tossed as a projectile
Color scheme
Blue-green body with a darker barrel

Lore & Background

In the sprawling multiverse that Smash Bros. assembles, the Gun belongs to no single franchise's narrative. It is a generic, almost archetypal sidearm—the kind of serviceable handgun you'd find on a shelf in any number of fictional armories across the various games' worlds. Its presence in the item pool is less about story and more about the games' design philosophy: give players a recognizable, low-friction ranged tool that any character can pick up and use without a tutorial.

What makes it feel at home in the Smash universe is its simplicity. Where a sword swings wide and a hammer slams with weight, the Gun just… clicks. A small report, a tiny tracer, a modest pop of damage. In a game full of characters who can summon meteors, warp through dimensions, or launch entire galaxies, the Gun is a quiet reminder that sometimes the most effective tool is the one that simply fires a bullet in a straight line and lets physics do the rest.

Across Brawl and Ultimate, the Gun has remained a fixture of the item pool, a reliable mid-tier option that never quite steals the spotlight from flashier weapons but never quite disappears either. For fans who enjoy a more grounded, tactical moment in the chaos of a Smash match, it's a small comfort.

In Their Own Story

The stage was Final Destination. No platforms, no hazards, just the void stretching out on every side. Roster was locked, the match was five minutes, and the item box had just cracked open with a cheerful chime. A blue-green shape tumbled out, spinning lazily against the white backdrop.

Pikachu snatched it up, tiny paws wrapping around the grip. He didn't need to think. He just aimed slightly above the center of the stage and let his finger hover on the trigger. The first bullet was a soft *pew* that grazed the edge of a passing Mario, sending him tumbling a few inches. The second caught the shoulder of a charging Donkey Kong, interrupting his charge just enough to make him stumble. The third, the fourth, the fifth—each one a small, precise nudge, a tiny accumulation of pressure.

By the time the Gun's durability bar flickered and it shattered into a puff of blue sparks, no one had been launched. But everyone was two, three, four percent closer to the boundary. And in Smash, that's all it takes.

Reader's Guide

Pick up the Gun and you'll find a compact blue-green pistol in your character's hands. Tap the attack button to fire a single small bullet; hold it for a rapid, continuous stream. Each bullet deals low damage—think chip-level hits—but the real value is in the small, consistent knockback that builds over a sustained volley. Aim slightly above your target's center to account for the bullet's flat trajectory; there is no gravity arc, so your aim is your only variable.

The Gun can be thrown like any held weapon. A well-timed toss can catch an opponent mid-recovery or land behind a platform, making it a niche edge-guarding tool. However, once thrown, it's gone, so save that option for a decisive moment.

In competitive play the Gun is generally a lower-tier pick. Its per-bullet damage is modest, it has no area effect, and it's easily dodged by a well-timed shield or dash. That said, in a crowded four-player match it can serve as a reliable zoning tool, keeping multiple opponents at bay with constant pressure while you maneuver for a better position. It's not the weapon that wins the match, but it's the one that keeps the match honest.

Durability is on the lower side, so avoid trading hits with other weapons while holding it. A single strong impact from a hammer or sword will shatter it before you've fired more than a handful of rounds.

Did You Know?

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