Fun Gun
One pull of the trigger, one rainbow beam, and the match is over.
The Fun Gun is a colorful, one-hit-kill weapon item that first appeared in Super Smash Bros. Brawl and returned in Super Smash Bros. for Nintendo 3DS and Wii U. Resembling a large, iridescent toy blaster, it fires a single massive beam of rainbow energy in a straight line, capable of striking every opponent caught in its path. It sits in the same tier of devastating, single-use armaments as the Hammer and the Mega Bomb, making it a thrilling and terrifying sight on any stage.
In the broader Smash Bros. item ecosystem, the Fun Gun occupies a niche of pure, unapologetic spectacle. Its rainbow beam and cartoonish design fit the franchise's playful tone, yet its one-shot lethality reminds players that even the most whimsical-looking objects in the Smash universe can end a match in an instant.
- Type
- Weapon item (one-hit KO)
- First appears
- Super Smash Bros. Brawl (Wii)
- Also appears in
- Super Smash Bros. for Nintendo 3DS / Wii U
- Attack pattern
- Single wide beam fired in a straight line
- Lethality
- One-hit kill on any standard opponent
- Visual design
- Large iridescent/rainbow-colored blaster
Lore & Background
In the lighthearted, multiversal chaos of the Smash Bros. stages, the Fun Gun has no single canonical owner or origin story beyond being one of many bizarre weapons that wash up on the shores of the fighting arena. Its design—part water pistol, part sci-fi railgun, all rainbow gradient—suggests a toy that was accidentally loaded with the concentrated energy of a dying star. It sits comfortably among the other oversized, cartoonish armaments that populate the item pool, as though some cosmic quartermaster stocked the shelves with whatever looked fun to hit someone with.
Fans often note how the Fun Gun's aesthetic mirrors the franchise's broader design philosophy: everything is exaggerated, saturated, and slightly absurd. A weapon that could level a city is rendered in the visual language of a Saturday-morning cartoon, complete with a glossy, almost plastic sheen and a color palette that shifts through the spectrum. This tonal whiplash—lethal power wrapped in playfulness—is a hallmark of the Smash universe, where a giant hammer and a rainbow blaster are equally valid ways to end a round.
In Brawl's more expansive item ecosystem, the Fun Gun is one of the higher-tier weapons, a reward for surviving long enough to pick it up or a cruel twist of fate for the unlucky opponent who walks into its beam. Its presence on a stage instantly raises the stakes, turning a casual match into a high-tension scramble for position.
In Their Own Story
The stage was Battlefield, the sky a flat gradient of peach and lavender. Three fighters circled the central platform, wary, when the item box on the left edge of the screen cracked open with a cheerful *pop*. A large, iridescent blaster tumbled out, its surface cycling through every color of the rainbow, and came to rest with a soft clink on the concrete.
For two seconds, nobody moved. Then the character in the center lunged, grabbed the Fun Gun, and felt its absurd weight settle into their hands. The weapon hummed, a low resonant thrum that vibrated up through the arms. Across the stage, the other two fighters broke into a sprint, scrambling for the edges, for the blast shields, for anywhere that wasn't in a straight line.
But the line was already drawn. The trigger pulled. A column of prismatic light—thick as a car, long as the entire stage—erupted from the muzzle, painting the sky in bands of violet and gold. The beam swept forward, and where it touched, the world simply… ended. Two fighters vanished in a shower of stars. The Fun Gun flickered, its rainbow sheen dimming to a dull grey, and dropped to the ground with a final, satisfied *thunk*.
The remaining opponent stared at the empty space where their rival had been, then slowly turned to look at the grey, spent blaster lying in the dust. The match was over. The Fun Gun, for all its power, was already just another piece of stage debris, waiting for the next round to begin.
Reader's Guide
The Fun Gun is a single-use, one-hit-kill weapon. When you pick it up, you gain a brief aiming window before the beam fires in a straight line from your position. The beam is wide enough to clip multiple opponents standing in a row and long enough to cross most standard stages. Because it is a single shot, there is no reload, no second chance—aim once, fire once, and the item is consumed.
Strategically, the Fun Gun is a positional weapon. If you pick it up in the center of a stage, the beam will likely hit everyone. If you pick it up at an edge, you may only clip one or two opponents. This makes it a high-variance item: it can end a four-player match in one swing or waste itself on empty air. In competitive or semi-competitive item battles, players often race to grab it first and then immediately reposition to maximize the beam's coverage before the shot goes off.
For new players, the key takeaway is simple: if you see the Fun Gun, you want it, and you want it in the middle of the action. For veterans, the deeper read is about timing—grabbing it when opponents are clustered versus when they are spread out changes its value dramatically. It is a power spike, not a tool. Use it to end, not to manage.
Did You Know?
- The Fun Gun's rainbow beam is wide enough to hit multiple opponents simultaneously, making it one of the most efficient crowd-control weapons in the item pool.
- It belongs to the same 'one-hit kill' weapon tier as the Hammer, the Mega Bomb, and the Golden Hammer, a small club of items that can end a match in a single action.
- The Fun Gun's design—glossy, plastic-looking, and saturated with color—fits the Smash Bros. tradition of making devastating weapons look like oversized toys or cartoon props.
- In Brawl's larger item ecosystem, the Fun Gun is considered a higher-tier weapon compared to smaller items like the Fire Flower or the Ice Block, reflecting its instant-kill potential.
More in Items & Mechanics
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