Flower
Bloom for a moment, and pray no one swings a hammer while you're rooted.
The Flower is a small, unassuming item from the original Super Smash Bros. on the Nintendo 64. Rather than dealing damage or granting power, it serves as a brief, harmless transformation: the character who picks it up is turned into a tiny blossoming plant for a short window of time, leaving them completely unable to move, attack, or defend themselves.
In the broader context of Smash's item roster, the Flower stands apart as a pure debuff with zero offensive output. It exists less as a tool for victory and more as a playful taunt, a moment of vulnerability that invites a nearby opponent to capitalize on the brief helplessness it creates.
- Type
- Item (debuff / transformation)
- First appears
- Super Smash Bros. (Nintendo 64, 1999)
- Damage output
- None
- Effect
- Transforms the user into a small flower for a brief period
- Competitive viability
- Very low
- Category
- Miscellaneous / Taunt
Lore & Background
In the chaotic, multiverse-collision world of Smash, items appear on stages as small floating icons, each carrying a fragment of some other game's identity. The Flower is one of the quieter of these fragments—a modest, cheerful blossom that seems almost out of place amid the thunder of hammers and the crackle of fireballs. It carries no malice, no stored energy, no hidden attack. It simply *is*: a small plant that, when touched, briefly takes the shape of the one who holds it.
Players who have encountered the Flower in casual matches often describe it as a moment of pure, helpless comedy. Your fighter, mid-charge, suddenly sprouts petals and a stem. The crowd of friends watching the TV laughs. And in that two-second window of rooted stillness, a nearby opponent sees an opening they would never otherwise get. The Flower, in this way, is a social item as much as a mechanical one—it creates a beat of shared amusement that punctuates the otherwise relentless violence of a Smash match.
Its design philosophy is a small window into the original game's spirit: not every element needs to be a weapon. Sometimes the fun is in the vulnerability, the absurdity of a hulking warrior becoming a daisy, the gentle reminder that even in a battle royale, a moment of stillness can be its own kind of spectacle.
In Their Own Story
The stage was Battlefield, the sky a flat grey, the item-spawn timer ticking over. Mario had just finished a combo, dusting off his gloves, when a small green-and-pink icon drifted down from the top of the screen. He reached for it on instinct—what could it be? A mushroom, maybe. A star.
It was a flower.
One moment he was crouched, ready to dash. The next, his boots had become roots, his overalls a leafy stem, his face a round yellow center with a dazed, petal-fringed expression. He could not jump. He could not swing. He could not even blink, because he no longer had eyelids.
Peach, hovering above on her platform, saw the little daisy where Mario had been and let out a delighted giggle. She drifted closer, tilted her head, and—gently, almost tenderly—tapped the top of his petals with one finger. He swayed.
Three seconds later, Mario was Mario again, blinking, disoriented, his hands still in a half-fist. He looked up. Peach was already turning away, smiling, as if nothing had happened.
The match continued. Nobody mentioned the flower.
Reader's Guide
The Flower spawns as a standard random item on any stage that has item drops active. When a character touches it, they are instantly transformed into a small, stationary flower for a brief duration—roughly two to three seconds. During this window, the character cannot move, attack, shield, or perform any action. They are completely rooted in place and fully exposed to knockback from any source.
There is no damage dealt by the item itself. It grants no resistance, no speed, no utility. Its sole mechanical function is to create a short window of total vulnerability on the user.
In competitive play, the Flower is essentially irrelevant. It appears in the random item pool but is never chosen deliberately, and even when it does spawn, skilled players simply avoid it. Its only real "use" is as a taunt in casual or party settings—picking it up in front of a friend for the comedic effect of becoming a helpless daisy while they watch.
If you do encounter it mid-match, the best response is to simply not pick it up. If you already have, stay still, resist the urge to panic, and hope your opponent is not within range. The transformation will end on its own, and you will return to normal with no lasting penalty.
Did You Know?
- The Flower is one of the very few items in the Smash series that deals absolutely zero damage and grants zero offensive or defensive benefit—it is purely a temporary debuff.
- Because the Flower roots the character in place with no ability to act, it is arguably the most vulnerable state a player can put themselves in voluntarily during a match.
- The Flower's design reflects the original N64 game's philosophy of including small, quirky items that prioritize humor and chaos over mechanical depth, a tone that later entries softened in favor of more utility-focused
- In a four-player match, the Flower can create a brief moment where three opponents are all aware of one player's helplessness, turning a single item pickup into a small social event on the couch.
More in Items & Mechanics
Elsewhere in the Super Smash Bros universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
