Street Fighter
Martial artists from every corner of the world, unleashed in one spectacular crossover brawl.
Street Fighter is Capcom's legendary fighting-game franchise, born in 1987 and forever defined by its roster of martial artists from around the globe. In the Super Smash Bros. crossover, it brings one of the largest and most recognizable lineups of any single franchise, spanning heroes, villains, and wildcards from across the series' decades of tournaments and rivalries.
Within Smash's multiverse, Street Fighter characters carry the same kinetic energy and martial-arts flair that made the original games a cultural phenomenon. Their special moves—hadouken-style projectiles, rising uppercuts, and spinning kicks—feel at home alongside the chaotic jumble of fighters from every other world, creating a natural bridge between the grounded combat of SF and the fantastical spectacle of Smash.
- Creator (character design)
- Akira Toriyama
- Developer / Publisher
- Capcom
- First title
- Street Fighter (1987)
- Genre
- Martial-arts fighting game
- Setting
- Global martial-arts tournaments and underground fighting circuits
- Smash Bros. playable fighters
- 22 (Smash 4 & Ultimate)
- Signature moves in Smash
- Hadouken, Shoryuken, Lightning Kick, Psycho Power, Flash Kick
Lore & Background
The world of Street Fighter is built on the premise of open martial-arts tournaments where fighters from every nation and discipline test their skills against one another. Ryu, the wandering karateka in his white gi, and his fiery rival Ken, the red-gi American, anchor the series as archetypal protagonists whose rivalry has spanned decades of games. Their shared training under the legendary Gouken and their parallel mastery of the hadouken and shoryuken make them near-mirror images, a duality that Smash preserves by giving both characters nearly identical move sets.
Beneath the tournament spectacle, the franchise weaves in darker threads. The Shadaloo organization, led by the tyrannical M. Bison (known as Vega in some Western releases), seeks world domination through mind control and super-soldiers. Akuma—Gouken's other disciple—pursues the ultimate technique, the Raging Demon, at the cost of his own humanity. These antagonists and anti-heroes add moral weight to what is, at its core, a celebration of physical mastery and personal growth.
The franchise has expanded across numerous entries, from the arcade revolution of Street Fighter II in 1991 to the modern Street Fighter V and beyond, each iteration refining the roster, the combat systems, and the interconnected lore of rivalries, lineages, and organizations that make the world feel lived-in and vast.
In Their Own Story
The sun hangs low over a concrete arena on the outskirts of a nameless city. Dust motes drift through the amber light. Ryu stands in his white gi, fists loose at his sides, breathing in the smell of sweat and iron. Across the ring, a stranger in a red jacket cracks his knuckles and grins. The crowd—hundreds of them, a mosaic of flags and faces—goes quiet.
Ryu does not smile. He does not need to. He has walked this road a thousand times, through a thousand tournaments, across a thousand borders. Each one taught him the same lesson: the technique is never the point. The point is the person who wields it, and the discipline that keeps that person from becoming something else.
He drops into his stance. The stranger does the same. And the world, for one brief and perfect moment, holds its breath.
Reader's Guide
Street Fighter brings a staggering 22 playable fighters to both Super Smash Bros. for Wii U/3DS and Super Smash Bros. Ultimate, making it one of the most heavily represented franchises in the series. The roster spans the full spectrum: protagonists like Ryu and Ken, the iconic Chun-Li, the military-flavored Guile, the sumo powerhouse E. Honda, the wrestler Zangief, and the boxers Balrog and Urien. Villains and anti-heroes include M. Bison, Akuma, Vega, and Juri, while wildcards like Cammy, Fei Long, Cody, Dan, Kolin, Menat, R. Mika, S.F. Alex, and T. Hawk round out the group.
The dedicated "Street Fighter" stage recreates the classic tournament ring with its crowd backdrop and shifting camera angles, giving the franchise a visual home in Smash. Each fighter's special moves are drawn directly from their SF move lists—hadouken projectiles, shoryuken uppercuts, lightning kicks, psycho power beams, and flash kicks—so players instantly recognize the DNA of the original games.
Cross-universe interactions shine in the way SF's grounded martial-arts aesthetic contrasts with Smash's more fantastical roster. A hadouken from Ryu colliding with a fireball from a different universe, or Chun-Li's lightning kick trading blows with a character from a sci-fi world, captures the playful spirit of the crossover. Akuma's darker, more aggressive presentation also creates a natural narrative tension with other villainous fighters, adding a layer of story-mode flavor without requiring a specific plot role.
The sheer volume of SF characters in Smash means that in a full-team match, the Street Fighter side can field a complete roster of styles—striking, grappling, projectile, and power—making it a franchise that thrives in both solo and team play.
Did You Know?
- Akira Toriyama, the creator of Dragon Ball, originally designed the characters for the 1987 Street Fighter, giving the franchise its distinctive anime-influenced visual style.
- In Smash Bros., Ryu and Ken share nearly identical special movesets, a direct nod to their shared training under the same master in the Street Fighter lore.
- Street Fighter II (1991) is widely credited with establishing the modern fighting-game formula—best-of-three rounds, character-select screens, and combo-based combat—that the genre still follows today.
- M. Bison's Psycho Power in Smash Bros. is a chargeable projectile, mirroring the way the move functions in the original fighting games where holding the button builds up a larger, more powerful blast.
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